Lecture / Consultations

Skillshare: Computer games

20 and 23 Nov 2020

| 19:00


Lecture: 20 Nov 2020, 19:00

Individual consultations: 20 and 23 Nov 2020, from 10:00

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At the November Skillshare event we are presenting the potentials of the computer game industry from the perspective of the high added value that this industry brings, and we determine the state of the game industry in Slovenia. Which is why we invited Marko Grgurovič (Triternion), Matjaž Požlep (Art Rebel 9), Boštjan Troho (Karo, ex Zootfly), Primož Strajnar (Tricky Tribe) and game designer Matej Jenko (Chess Universe, ex Outfit) to the Center for Creativity’s virtual studio.


The event is intended for all those toying with game production, either as users or as developers. You will have a unique opportunity to ask questions in person at the event, or to attend individual counselling with the biggest experts in the gaming industry.


Boštjan Troha: Friday, 20. 11, 10:00–11:00

Primož Strajnar: Friday, 20. 11, 11:00–12:00

Matej Jenko: Monday, 23. 11, 15:00–16:00

Marko Grgurovič: Monday, 23. 11, 16:00–17:00

Matjaž Požlep: Monday, 23. 11, 17:00–18:00


The conversation will be streamed live online via Facebook and Youtube.

and is expected to see an annual growth rate of almost 13%. The key factors driving this growth are technological expansion and innovation in hardware and software. Game developers are constantly pushing the technological limitations of displaying graphics in real time. Due to the pandemic, we spend a lot more time at home, which has stimulated the growth of the sector. Market analyst Newzoo predicts that the gaming industry’s revenue will exceed $200 billion in 2023 (in all gaming sectors combined, i.e. mobile phone games, console games and PC games).


The games and software sector has its place in Slovenia, as 5,249 employees generate as much as 21% of all revenues in the cultural and creative sector (KKS). The industry enjoys one of the highest gross domestic values in the country, amounting to as much as 51,047€ per employee.


The game industry combines segments of cultural and creative work, from screenwriting and dramaturgy to illustration and music, which makes it ever more important in the development of the CCS. With this event we will find out what’s happening in the Slovenian gaming industry, where its potentials lie, its global trends, how Slovenian entrepreneurs are following them and how successful they’ve been as a result. For that reason we’ve invited Slovenian companies and individuals to the event who can provide us with us some insight into the development of the gaming industry here at home.




Petek, 20. november 2020


Individual sessions: Boštjan Troha (onlline)


Individual sessions: Primož Strajnar (online)


Lecture with guests presenting personal points of view on the development of the gaming industry in Slovenia:

  • Boštjan Troha
  • Primož Strajnar
  • Matej Jenko
  • Marko Grgurovič
  • Matjaž Požlep

Monday, 23 Nov 2020


Individual sessions: Matej Jenko (online)


Individual sessions: Marko Grgurovič (online)


Individual sessions: Matjaž Požlep (online)

Matjaž Požlep

founded Arxel Tribe, a video game and multimedia company in 1991 with Diego Zanc. The company has developed several adventure games based on original code (engine). The company initially worked doing special effects in advertising, and in doing so became the leading company in Italy. In 1996, they expanded into video games. After the first successful release of a game in France – Pilgrim (250,000 units – Infogrames 1997) – came their international breakthrough with the game Ring, created after Wagner's musical drama The Ring of Nibelung (700,000 units – Cryo 1998). By 1999, they had also become publishers, with games released in 35 countries. In 2001, Arxel Tribe was bought by the Italian game distributor CTO S.p.A. Immediately afterwards, Matjaž Požlep founded Art Rebel 9, a production company that combines interactive technologies with custom storytelling and focussed on advanced technological solutions like VR and AR experiences, digital applications and similar.

Boštjan Troha

is an entrepreneur who founded and ran two successful startups in the field of video games and simulators for the military industry. He started his career at Arxel Tribu in the 1990s; then in 2002 he founded Zootfly together with Denis Rožaj. He was involved in securing early-stage project funding (more than $5 million per project) and forming strategic alliances with key actors. The company’s best known games were mainly military strategies: Panzer Elite Action: Fields of Glory, First Battalion, Panzer Elite Action: Dunes of War, Prison Break: The Conspiracy, and Narco Terror. The company took over Interblock in 2013 and switched it to mobile games, gambling, multimedia products such as holographic games, and hybrid entertainment products. Today, Boštjan works as a consultant in the development of business strategies.

Matej Jenko

is an illustrator who began his career at Arxel Tribu in the late 1990s. As head of game design at Outfit7, he oversaw the design of their hits My Talking Tom, My Talking Angela, and Talking Tom Gold Run for almost seven years. He will lecture on the role of the game designer in the gaming industry. What really is a game designer, what no one says about them, and the pitfalls of the profession?

Marko Grgurovič

began development of the game Mordhau during his doctoral studies in computer science at the University of Primorska. Mordhau is a medieval multiplayer game that, after being released in April 2019 on the Steam platform, has long remained at the top of the best-selling games list. The game was partly funded through a Kickstarter campaign, which raised nearly $300,000 back in 2017.

Primož Strajnar

is an entrepreneur and a co-founder of Tricky Tribe (https://trickytribe.com/), a mobile studio with ten employees. Prior to that, he worked at Outfit7, in marketing, product and business development. Tricky Tribe’s first major game was Tinker Island in 2016, a mix of gaming genres featuring text adventures and resource management. After that they released the game Journey Jake and more than ten prototypes of simple games, among which the most successful is ASMR Slicing, which in May 2020 was the most loaded game in the world. They are currently pursuing a strategy of making simple (hypercasual) and slightly more time- and hardware-demanding (casual, mid-core) games. Primož is currently also the president of the Slovenian Game Developers Association.